Advances in Computer Graphics and Computer Vision: by José Braz, Alpesh Ranchordas, Helder Araújo, Joaquim Jorge

By José Braz, Alpesh Ranchordas, Helder Araújo, Joaquim Jorge

This ebook comprises chosen papers of the VISAPP and GRAPP overseas meetings 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006.

The 27 revised complete papers provided have been conscientiously reviewed and chosen from 314 submissions. the themes contain Geometry and Modeling, Rendering, Animation and Simulation, Interactive Environments, photograph Formation and Processing, picture research, photograph Understading, movement, monitoring and Stereo Vision.

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The simple attributed shapes along with the relations between them form a stable 3D mental representation of an object. The current paper proposes a retrieval approach that attempts to succeed these theories. The key idea is to decompose each object into its “meaningful” components at the object’s deep concavities, and to match each component to a basic shape. After determining the relations between these components, an attributed graph that represents the decomposition is constructed and considered the object’s signature.

Non-Photorealistic Rendering. K. : Multiresolution signal processing for meshes. In: Proceedings of ACM SIGGRAPH 99, pp. 325–334. : Introduction to 3D non-photorealistic rendering: Silhouettes and outlines. In: Green, S. ) Non-Photorealistic Rendering. : Illustrating smooth surfaces. In: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp. 517–526 (2000) 28 M. Alexa and A. : Salience of visual parts. : Teddy: A sketching interface for 3D freeform design.

VISAPP and GRAPP 2006, CCIS 4, pp. 31–43, 2007. c Springer-Verlag Berlin Heidelberg 2007 32 M. Holst and H. Schumann which adjacent triangles share a common edge. A strip of k triangles is described as a sequence of k + 2 vertices: three vertices for the first triangle and one for each additional triangle. A set of triangle strips that contains all triangles of a mesh is called a striptification of that mesh. Triangle strips are very useful when using discrete LOD techniques, because the whole LOD is rendered at once.

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