Crysis 2 Nano Edition Artbook by Sabrina Belger, Nebil Abdulgardir, Erik Staub

By Sabrina Belger, Nebil Abdulgardir, Erik Staub

The artbook that got here with the Nano variation of Crysis 2, the video game.

Note: This ebook was once no longer bought seperately so it doesn't have an ISBN # that i may locate.

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Extra resources for Crysis 2 Nano Edition Artbook

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Menu at any time and type “+i” (for “inventory”). ”. Every single board has an Object that continuously checks for the presence of the “i” flag. When it discovers “i” is set, it brings up an “inventory” menu of useful items the player has found—a knife, a stick, a mango—each of ZZT which the game remembers with a flag, of course. Pick the “mango” off the menu and the inventory Object will send out a “mango” message to every Object on the screen. If the Object who wants the mango hears the message and verifies that the player is in fact standing beside it, a mango transaction can occur.

ZZT was perfect for me when I found it—or when it found me—for many reasons. The limitations of ZZT, for a kid who didn’t know how to animate computer graphics or compose digital music, were profoundly liberating. 256 characters in sixteen colors were all I needed and all I would ever need. They are the building blocks of the universe, essential text atoms that are never created or destroyed but merely change their shape. Knowing every shape, every combination of colors, I could conceptualize any possible graphic the editor could produce.

The City of ZZT is very different than the Town: The Pawn Shop Broker, instead of dispensing free Led Zeppelin lyrics, sells information for cash. The local government is thoroughly corrupt. The majority of the game is spent searching for the mayor’s office so you can purchase an ID card—which he won’t give you without a “campaign contribution” of 100 Gems. To even get 29 into City Hall you have to first bribe an “Old Bum” in the Lion-infested park (not forest) for a pass. In the original Town of ZZT, there’s a squat, ugly yellow building with a garish red roof and regular, rectangular windows to the south of the Centipede maze.

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